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Street Blocks

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Devlog

  • Postmortem
    November 19, 2025 by Armaan
    Postmortem... Continue reading
  • Final Build
    November 12, 2025 by Armaan
    For this final build, my main focus stayed consistent with what I set out to do from the start, which was creating a tight gameplay loop built around level and systems design rather than art or audio... Continue reading
  • Beta Build Entry
    October 22, 2025 by Armaan#Beta Build
    For this update, my main focus was getting the actual base gameplay working. I used feedback from playtesting and incorporated two main things, which are that the rounds felt a little too short, so th... Continue reading
  • Art Build Entry
    October 08, 2025 by Armaan#Art Build
    For this project, my main focus is on level and systems design, not on creating custom art. Because of that, I decided to use assets from https://kenney.nl/. I used the 3D low-poly city, industrial, a... Continue reading
  • Prototype Entry
    September 24, 2025 by Armaan
    For this prototype, my main focus was building the system that makes my game unique, which is the dropping tiles. I started from the ground up, creating the tile blueprint itself. That meant assigning... Continue reading
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Updated 21 days ago